CocoonJS Plugin for Construct 2 is here!

We know all you have been waiting for this day. Well that moment is finally here! Today we’re releasing the new CocoonJS Plugin for Construct 2. WOOHOOO!! This new plugin comes with Google Play Games support for leaderboards and achievements, a brand new Construct 2 project (.capx) as an example to test the capabilities of the plugin, bug fixes and better integration of the CocoonJS Extensions.

In addition to the new plugin for Construct 2, we have created a .capx as an example to know how to use the plugin. We receive feedback every week from the Construct 2 community and we love to see those games that are continuously published using the CocoonJS acceleration technology.

About the plugin

Here are all the amazing things you can do with the plugin and the CocoonJS technology:

  • Integrate interstitials ads and banners into your game (monetize it!)

  • Leaderboards and Achievements support for Google Play Games and Game Center

  • Box2D physics acceleration

  • Use WebGL as renderer

  • Keyboard support (Ask the user to write something into the screen keyboard and receive a callback with the text that the user has entered.)

  • In-App purchases

  • … and many more!


The plugin and the installation guide can be grabbed from the official repository

One last thing

The plugin is now open source for everyone, so the Construct 2 community can contribute to its development. Apart from that, if you miss some of the features that the CocoonJS Extensions provide, and you think those should be integrated in the plugin, tell us and we’ll do our best to update the plugin with those features!

 Enjoy the new Construct2 plugin!

CocoonJS 2.0.0 in the media

Our new and improved CocoonJS 2.0 for apps has been a huge success and we’re super thrilled at the positive response. Missed out on reading about CocoonJS 2.0 in the media?

Here’s where we’ve been mentioned in regards to our new CocoonJS for APPS! Check out these articles !

1. App Developer Magazine//New Version of Ludei CocoonJS Provides Alternative  for Developers to Compile HTML5 Apps

2. Venturebeat//Ludei aims to lure HTML5 Developers away from Adobes Phonegap Development Tool

3. Infoworld//Following, Ludei takes a swing at Phonegap too

“Ludei CocoonJS boasts better deployment of HTML5-based mobile applications, with speed and dev tools as selling points”

4.  HTML5 Report//Ludei takes HTML5 Apps into Native

“Performance in HTML5 is no longer a problem for developers. Ludei’s proprietary acceleration technology enables HTML5 apps and games to run at 60 frames per second on every mobile device. Now, finally, HTML5 is ready for cross-platform app development.”

The New 4 in a row Game Powered by CocoonJS

Our classic game, 4 in a row which  is powered by CocoonJS, is completely transformed and better than ever.

What’s so great about 4 in a row?

  • Multiplayer -challenge your friends, play with gamers around the world, or against the computer
  • Radical new design that you’re absolutely love
  • Brand new animation and sound effects
  • Available for almost all platforms
  • 4 in a row icon


- Android/Google Play

- Amazon

- Web

- Facebook

The first person to get a straight horizontal, vertical or diagonal line of four counters wins the game! Will you be that number one player?  Try it now on any of the platforms available above.

Four in a row screenshot

CocoonJS 2.0, now ready for HTML5 Apps! Introducing the Phonegap Killer

We have some really incredible news to share with you. Usually, we’d tell you about all the amazing updates that we’ve made to CocoonJS. But, this time it’s different. The new version of CocoonJS, 2.0, is live and it allows users to compile HTML5 apps! Starting today, current Phonegap users have a better and faster alternative! 

Screen Shot 2014-04-03 at 13.50.38

In order to use it, all you have to do is select the new CocoonJS version in your project when you are ready to compile it inside the DevPortal. Please note that this version is still in beta so we will allow you to still use the previous 1.4.7 version of CocoonJS. 

But, let’s explain a bit more about this new version. With CocoonJS 2.0 you can compile your project in the Canvas+ -our accelerated canvas, the best choice to accelerate your game-, or WebView+ -the Chromium-based WebView able to run DOM-based games and apps-. This is great because you can take advantage of each environment: Canvas+ to accelerate and WebView+ to dodge the fragmentation problems HTML5 app developers have when deploying to mobile using other technologies.

With this new step, it doesn’t matter what kind of HTML5 project you are working on: with Ludei’s CocoonJS you can deploy it cross-platform with no headaches because you don’t need to make code changes. Your app or game will work like a charm on all mobile devices and with the full native advantages. CocoonJS is moving the HTML5 development to the next level: finally, all HTML5 projects are first-class native citizens on mobile.

We’re super excited about this launch and happy to be able to offer our developers many other features:

- New launcher design
- Android remote debugging
- Bug fixes
- And much more… (take a look at the full change log on Help Center)

If you haven’t already, sign up for CocoonJS for FREE.

Bonus: We’ve also entirely transformed our website, so check it out here.

CocoonJS Extensions

You know about CocoonJS, but are you familiar with all the extensions? You know you want a premium account, but do you know what a premium CocoonJS user account has to offer? THESE EXTENSIONS are what make a premium account so awesome!

The CocoonJS Extensions are:

1) Ads- You can manage native platform advertising SDKs. For example, include banners, full screen ads, and more with this extension. All the ad networks are supported with MoPub. The 8 ad networks we support are:

1) Admob                       2)Chartboost              3)InMobi              4)iAD

5) Millenial Media       6) AdColony                7) Yume                8) Grey

2) In-App purchases – Read more about in-app purchases on our support page.

3) CocoonJS  & Webview-  There are some features that are not supported in the current version of CocoonJS, for example divs and many DOM elements are not supported. This extension is where CocoonJS allows accessing a full DOM environment via aWebview

Another interesting feature that Ludei has added is that the webview is simulated in a regular browser, so all the code you generate using this mechanism will be compatible with a browser so you don’t have to crate differences when running your game or app in CocoonJS or in a desktop browser. Isn’t that great? ;)

Get more details here.

4) Camera – This extension allows access to the platform specific camera handling.

5) Gamepad- CocoonJS fully supports the W3C gamepad API specification for Android only, at the moment.

In order to test the gamepad API available, you just need the latest CocoonJS launcher for Android. By selecting the option in the CocoonJS cloud compiler options, you can then get the final application that includes the gamepad API.  Specific OUYA export is also available.

6) Notifications- CocoonJS rely on different third party push notifications services and offers a consistent way of using them. At the moment we offer Parse and UrbanAirship notifications services as push notifications enablers.

7) Social – Currently available for Facebook.

Hope that was of some help to you! Enjoy using these extensions for your games!

The Ludei Team

Post Game Developers Conference 2014

Woohoo! Another successful GDC event of the year is over and we enjoyed every moment. With over 24,000 attendees and more than 400 sessions, GDC 2014 was quite a hit ; these were record breaking numbers! Not only was this an all-around successful year for GDC, it was a successful one for Ludei as well.

One of the most amazing and overwhelming responses we received as many attendees flocked to our booth, upon seeing our HTML5 games and WebGL demos, was simply that of “WOW.”  With Ludei being the only cross-platform service to offer 3D, visitors were highly impressed with our CocoonJS technology. They were also amazed at how blazingly fast HTML5 games could be, with performance levels as high as 60 fps. Their positive responses to HTML5 upon visiting our booth had them leaving very hopeful and accepting of HTML5.

Missed our session last Thursday about HTML5 gaming and cross platform development? Here’s what it was all about:

Contrary to popular belief, HTML5 is finally ready for cross-platform game development. We shared best practices for HTML5 game development, case studies and how to overcome seemingly insurmountable issues to make HTML5 games work. With the inclusion of the Canvas element in the HTML5 standard and technologies, like WebG , along with major improvements on JavaScript execution environments, web based games are finally becoming a reality. Additionally we portrayed different options that are available to develop, test, debug, accelerate and publish successful games based on HTML5 in the already existing and established markets. 

Take a look at these pictures from the session:


Stage from the session on HTML5 cross platform deployment.


View from the session









We also participated in the WebGL meet up that was a great way to promote this top-notch technology – it was great to see all the interest in WebGL.

Couldn’t attend the Game Developers Conference, and missed the chance to see Ludei’s booth? Live vicariously through these snaps from the event.

CocoonJS backdrop

View of our booth


Our awesome HTML5 and WebGL demos!

CocoonJS versus PG

CocoonJS versus Phonegap…green checks all the way for CocoonJS!


Zoom in of our CocoonJS backdrop – all the platforms we deploy to.








Our developers working hard and attending to visitors at the booth








Ludei bg

Part of our awesome Ludei backdrop










That’s all for now, we await next year’s Game Developers Conference!

P.S- We know you love us. If you haven’t already, please like us on Facebook and follow us on Twitter. We appreciate your support! Thank you~

The Ludei Team

Featured games powered with CocoonJS!

Here’s round 2 of our fun-featured game section, and what better time to showcase some of  the great games powered by CocoonJS, then the week of the Games Developers Conference!

Play these awesome games powered with CocoonJS that were also featured on our Facebook page.

1. Jelly Slice – A fun and simple game. All you have to do is slice the jelly so that each jelly only has one star remaining.

2. Jumping Submarine – Amazing remake of the game Flappy Bird, developed from start to finish by our developers here at Ludei. Cruise your submarine to see how far it can get!

3. Invader Rush – Drive your airplanes to fight against your enemies ; a great shooting game experience for Android.

4. Doraeman Hide & Seek – Play hide and seek with the cartoon Doraemon and try to catch him as he randomly appears and disappears.

That’s all for now! Check back to see what other games we featured. Have a game you developed using CocoonJS and want us to feature it? Email us at, and you could see your game on our Facebook page or on our next blog!

P.S- Remember to like us on our Facebook page, and follow us on Twitter! We appreciate your support, thank you!

Want a premium user account?

Recently, we’ve  received many requests from developers asking to be upgraded to a premium account.

We’re glad to see such a high level of interest in CocoonJS! However, due to this influx of requests, and the exclusivity of our premium accounts, we unfortunately can’t grant everyone access to these premium accounts.

Here’s how it works:

1. Sign into your dev portal
2. Fill out the premium user request form
3. Wait for us to review your request.
* Please note that this is not an automatic process and can take anywhere from 2 days to a couple of weeks.
4. Receive a confirmation email and enjoy the perks of your new and exclusive premium account!


Here are the main benefits of the premium user account: 

* Allows bigger ZIP file sizes to be uploaded to the cloud compiler.
* Allows access to configure the CocoonJS extensions: InApp Payments, Ads, Facebook, etc.

That’s all for now! We hope this helps clarify your questions and concerns in regards to the premium accounts for CocoonJS!

Thank you!

The Ludei Team

Ludei at the Game Developer Conference

The countdown begins! 16 days to go till the Game Developers Conference at the Moscone Center in San Francisco. It’s the “world’s largest professionals-only game industry event”, and one you don’t want to miss! We’ll be at booth 742 ; so drop by and even schedule a meeting with us!*

Come join us on March 19th-21st as we come together with other industry leaders to shape the future of the gaming industry. This amazing event showcases all the best game development tools, platforms, and services that are working to help drive pave the road to the industry’s success. There will be over 300 exhibitors, including programmers, artists, game designers and more, all bringing their genius ideas under one roof, one event – at GDC. Don’t miss it!

Not only will be exhibiting at GDC, we have our very own session about HTML5 cross platform game development on Thursday, March 20th from 4-5 pm in room 3020 – West Hall! It doesn’t end there! We’ll also be showcasing tons of WebGL based demos that run on both iOS and Android, and you will also see something new that’s only possible thanks to CocoonJS and WebGL! Awesome, isn’t it? Come check it out on Thursday, March 20th, at 12pm in room #262 in the West Mezzanine Level at the Moscone Center, San Francisco. Read more about it here!

Remember to drop by booth 742 and come say hi, check out our cool demos, and even pick up some cool Ludei swag to remember your favorite cross-platform, game and app deployment service by! Our team will be there and we’d  love to speak with you all!

It doesn’t end here. Want to schedule a meeting with us? Check out the GDC 2014 Business Matchhmaking website here on how you can do so, and get more details on registration and meeting setup here. You can even email us at

We’re looking forward to the event! See you there!

GDC logo

Why Flappy Bird should have been an HTML5 game

Here at Ludei we do not want to start a new discussion on the virtues and flaws of the (in)famous game Flappy Bird. We think is undeniable that this game has earned a spot on the videogame history. We will leave to the reader and other media to discuss about the game mechanics, enjoyment and frustration that it has fired heated arguments among the community of both players and developers. Just FYI, here are some interesting links about the game (in case you didn’t even heard about it :?), both supporting and demonising it, that we think are worth reading/watching:

The vital and depressing lessons Flappy Bird can teach indie developers (Forbes)

Flappy Bird Creator Pulled Game Because It Was Too Addictive (The Wall Street Journal)

Some awesome Flappy Bird clones and a bot that learns to play the game

Defending the indefensible: Why Flappy Bird is a good game (Video)

The purpose of this post is different. Ludei is actively supporting and promoting HTML5 as a great platform for developing games and apps and Flappy Bird is a great candidate to be developed in HTML5. First of all, we can be quite confident that everyone agrees is a simple to develop casual game. It could be included inside the “endless scroller/runner” type of games category that usually require less game content to be developed as it can be provided programmatically. There are great examples of this kind of games both developed natively and in HTML5 using Ludei’s CocoonJS technology. Here there is a list of some of them:

Headless (iTunes, GooglePlay)

RunPixieRun (Web)

Red Riding Hood Run (iTunes)

R.U.Nuts (iTunes, GooglePlay)

The bottom line is that HTML5 has already proven to be a great option to develop this kind of games. Why?

  1. This games need fast iteration to get the mechanics right and web technologies are great for that. Changing parameters even during the gameplay is as easy as it can get thanks to the interpreted nature of JavaScript.
  2. This game MUST be cross-platform. The game is so simple that is worth to be EVERYWHERE. I do not foresee many ways to monetize this kind of games but with non-intrusive advertisement, so being everywhere is key to maximise possible revenue. And when here at Ludei we talk about being everywhere, means not only iOS and Android, but the ChromeStore, Mozilla Marketplace, FirefoxOS, Tizen, Kik, web based games portals, etc. This kind of cross-platform deployment is only possible today thanks to HTML5 and the web.
  3. In relation to the statement about cross-platform deployment above, as graphics are simple, not much performance is needed, but it is expected. At Ludei we believe a better HTML5 execution is possible and that is what we have been working on for several years now improving iOS and Android performance. Of course, achieving steady 60FPS is our goal that is why our canvas acceleration technology is here to help. Remember, not just acceleration is important but eliminating fragmentation, specially on Android, is also key to achieve success. With CocoonJS a game like this can run steady 60FPS on an Android 2.3 device and that is something that any player would expect at least. But the good thing is that other platforms will also be able to execute the game, like Tizen or FireFoxOS, with not such acceleration but enough power to provide a good user experience. Another win for HTML5.

Well, we think these arguments are enough to realise that HTML5 is a great option for this kind of games (even better than some other stablished platforms like Unity). It will keep your budget under control (don’t need to spend much money on the game, just some time) and you will be able to maximise the reach truly being everywhere.

This is why we think Falppy Bird should have been developed in HTML5 ;).

But do not take our word to believe it. Our amazing developer community has taken this issue into their hands and we have seen a major Flappy Bird Clone deployment using Ludei’s CocoonJS technology. For example, PandaJS, a new and very well developed game engine fully compatible with CocoonJS’ accelerated canvas, has an open source version of a FlappyBird clone that is a great way to better understand how a game like this can be developed easily with the right tools.

Screen Shot 2014-02-21 at 8.24.02 PM

It has been exciting to see the number of Flappy Bird clone games published with CocoonJS grow day by day and to realise how creative developers can get when cloning this basic idea. We ourselves have developed our own version of the game in just 12 hours of work in total with just a developer and a designer involved. Of course, using our own platform for testing (the CocoonJS Launcher) and to introduce advertisement and share capabilities has helped tremendously to speed up this process by orders of magnitude.

Screen Shot 2014-02-22 at 4.16.08 PM
Ludei’s Jumping Submarine (iTunes)
Ludei’s Jumping Submarine (GooglePlay)
Ludei’s Jumping Submarine (Amazon)
Ludei’s Jumping Submarine (Chrome Store)
Ludei’s Jumping Submarine (Kik)
Ludei’s Jumping Submarine (Web)
Ludei’s Jumping Submarine (Facebook)
Ludei’s Jumping Submarine (Mozilla Marketplace)
Ludei’s Jumping Submarine (Flappy Jam)
Also available for OUYA and Tizen!

Here is a list of some of the FlappyBird-like games published with CocoonJS in the last couple of days (and the list grows everyday!). Enjoy!?