<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludei</title>
	<atom:link href="http://blog.ludei.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ludei.com</link>
	<description>Making HTML5 games work!</description>
	<lastBuildDate>Tue, 07 May 2013 07:42:02 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>WEBGL DEMOS ARRIVE TO GOOGLE PLAY STORE</title>
		<link>http://blog.ludei.com/webgl-demos-arrive-to-google-play-store/</link>
		<comments>http://blog.ludei.com/webgl-demos-arrive-to-google-play-store/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 06:02:22 +0000</pubDate>
		<dc:creator>Jennefer Teegen</dc:creator>
				<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=764</guid>
		<description><![CDATA[Last month Ludei announced we are enabling WebGL for native apps for the first time on mobile devices. If you missed]]></description>
				<content:encoded><![CDATA[<p>Last month Ludei announced we are enabling WebGL for native apps for the first time on mobile devices. If you missed the premier of our WebGL demos at GDC, we now have a <a href="https://play.google.com/store/apps/details?id=com.ludei.demos.webgl&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5sdWRlaS5kZW1vcy53ZWJnbCJd">WebGL demo app</a> available in Google Play. The app features several innovative and interactive demos showcasing the Ludei platform.</p>
<p>While there is currently no Android or iOS default browser (webview) that supports WebGL, our technology provides the simplest and only solution for deploying WebGL games to both iOS and Android devices. In order to run a webgl game without the Ludei platform, one would need the latest Android device with the latest Chrome or Firefox browser installed, but there is currently no option to deploy a WebGL game to an App store on an Android or iOS device. Ludei has developed a WebGL implementation that does not require code modifications and runs in all iOS and Android devices from iOS 4.3 and above and Android 2.3 and above. Thanks to Ludei, native WebGL games and applications can be deployed for both iOS and Android while accessing native features for monetization (ads and in-app payments), push notifications, social network integration, multiplayer support, etc. Ludei&#8217;s WebGL support will be available in the upcoming weeks using Ludei&#8217;s <a href="http://ludei.com/tech/cocoonjs">CocoonJS launcher</a> and <a href="http://wiki.ludei.com/cocoonjs:cloud">Cloud Compiler</a>. To sign up for more information on WebGL support, visit <a href="http://3d.ludei.com/">3d.ludei.com</a></p>
<p>Check out these WebGL demos for both iOS and Android:</p>
<pre><div class="codesnip-container" ><div class="fve-video-wrapper vimeo" style="padding-bottom:56.25%;"><iframe src="http://player.vimeo.com/video/63570240?portrait=0&byline=0&title=0" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></div></pre>
<div>Individual demos:</div>
<div></div>
<ul>
<li><a href="http://storage.cocoonjsservice.ludei.com/demos/web_demos/webgl_demo/index.html">Ludei in Union Square</a></li>
<li><a href="http://threejs.org/examples/webgl_materials_cubemap.html">Cube Mapping</a></li>
<li><a href="http://threejs.org/examples/webgl_morphtargets_horse.html">Horse</a></li>
<li><a href="http://apps.playcanvas.com/will/doom3/gangnamstyle">Doom Gangnam Style</a></li>
</ul>
<p>View a comparison of WebGL running on the Ludei platform versus Chrome and Firefox:</p>
<pre><div class="codesnip-container" ><div class="fve-video-wrapper vimeo" style="padding-bottom:56.25%;"><iframe src="http://player.vimeo.com/video/64710546?portrait=0&byline=0&title=0" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></div></pre>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/webgl-demos-arrive-to-google-play-store/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>LUDEI KICKS OFF GDC WEEK 2013</title>
		<link>http://blog.ludei.com/ludei-kicks-off-gdc-week-2013/</link>
		<comments>http://blog.ludei.com/ludei-kicks-off-gdc-week-2013/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 01:34:22 +0000</pubDate>
		<dc:creator>Jennefer Teegen</dc:creator>
				<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=754</guid>
		<description><![CDATA[Ludei is starting GDC Week with breakthrough news! 3D support has arrived to the Ludei Platform, allowing your 3D HTML5]]></description>
				<content:encoded><![CDATA[<p dir="ltr">Ludei is starting GDC Week with breakthrough news! 3D support has arrived to the Ludei Platform, allowing your 3D HTML5 games to deliver to virtually any mobile device. For the first time ever, WebGL rendering is available for iOS and Android devices. Starting this Wednesday, stop by our GDC booth (#1031) to see the debut of this technology! Sign up now at<a href="http://3d.ludei.com/"> http://3d.ludei.com/</a> to be the first to try the software and get updates.</p>
<p dir="ltr">In addition to this exclusive 3D demo, our GDC booth will also feature:</p>
<p dir="ltr">·   HTML5 cross-platform game publishing and blazing performance acceleration demos</p>
<p dir="ltr">·   Ludei’s HTML5 March Madness Basketball Shootout–featuring an old-school arcade and awesome prizes to the highest scorer of each day!</p>
<p dir="ltr">·   A special session<a href="http://schedule2013.gdconf.com/session-id/824374#./824374?&amp;_suid=1363277136892012871620696322672"> “HTML5 Cross-Platform Game Development: The Future is Today</a>” on Thursday March, 28th</p>
<p dir="ltr">Make sure to stop by, meet the Ludei team and get the latest exciting news in HTML5 game development from your friends at Ludei. Hope to see you there and bring your A-game!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/ludei-kicks-off-gdc-week-2013/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ludei Opens the Door for Developers to Publish  3D HTML5 Games to Virtually Any Mobile Device</title>
		<link>http://blog.ludei.com/ludei-opens-the-door-for-developers-to-publish-3d-html5-games-to-virtually-any-mobile-device/</link>
		<comments>http://blog.ludei.com/ludei-opens-the-door-for-developers-to-publish-3d-html5-games-to-virtually-any-mobile-device/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 21:37:57 +0000</pubDate>
		<dc:creator>Jennefer Teegen</dc:creator>
				<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=783</guid>
		<description><![CDATA[Web 3D game developers gain access to the Apple and Android markets for first time; technology demos this week at GDC ]]></description>
				<content:encoded><![CDATA[<p align="center"><i>Web 3D game developers gain access to the Apple and </i><i>Android markets for first time; technology demos this week at GDC </i></p>
<p>San Francisco – March 25, 2013 – Ludei, the only HTML5 platform that brings native performance and features to mobile game developers, today announced it is adding 3D support to its game development platform, finally making it possible for developers to deliver WebGL 3D games to virtually any mobile device.</p>
<p>“We’ve already made HTML5 cross-platform 2D game development a reality,” said Ludei CEO Eneko Knorr. “Now we are unlocking the door for the thousands of Web game developers who want to publish great 3D games on mobile and reach consumers through the most popular app stores. Our 3D rendering allows today’s most popular mobile devices to run a 3D HTML5 game with the same great user experience and performance that native gamers are used to.”</p>
<p>Ludei will support 3D game development via the open <a href="http://en.wikipedia.org/wiki/WebGL">WebGL</a> standard. WebGL is the browser equivalent of <a href="http://en.wikipedia.org/wiki/OpenGL">OpenGL</a>, the industry standard for deploying powerful 3D animated games. The addition of 3D rendering on the Ludei platform means for the first time, WebGL runs on every iOS and Android device, so developers don’t have to worry about which devices currently have built-in 3D support to handle their complex, HTML5 mobile animated games. Now 3D game developers, including those that historically publish console and PC games, can use Ludei’s technology to deliver their 3D titles cross-platform to Google Play, Apple App Store and more.</p>
<p>Ludei will demo its 3D rendering technology at the Game Developers Conference (GDC Booth #1031) in San Francisco this week. Developers can sign up now at <a href="http://3d.ludei.com/">http://3d.ludei.com/</a> to be first to try the software and get updates.</p>
<p>The Ludei GDC booth will feature:</p>
<ul>
<li>Exclusive demo of Ludei Platform 3D HTML5 mobile game support</li>
<li>Ludei HTML5 cross-platform game publishing and  performance acceleration demo</li>
<li>Live HTML5 March Madness basketball shootout—old-school arcade-style, with a big prize for each day’s high score</li>
</ul>
<p>Developers using Ludei’s technology will be able to quickly build, accelerate, drive revenue, test and deploy their 2D and now 3D HTML5 projects to both native and Web app stores. Supported destinations currently include the Apple App Store, Google Play and the Amazon, NOOK®, Chrome and FirefoxOS markets, as well as Pokki and Intel AppUp.</p>
<pre><div class="codesnip-container" ><div class="fve-video-wrapper vimeo" style="padding-bottom:56.25%;"><iframe src="http://player.vimeo.com/video/62347921?portrait=0&byline=0&title=0" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></div></pre>
<p><b>About Ludei </b></p>
<p>Based in San Francisco, Calif., Ludei is a game technology company that provides developers with all the ingredients they need to quickly and easily develop, optimize and distribute HTML5-based games. Ludei’s HTML5 platform currently powers more than 200 iOS and Android game titles. The company’s own popular mobile games including iBasket, Sumon and Slide Soccer have been downloaded more than 20 million times worldwide. To learn more about Ludei’s platform, please visit: www.ludei.com.</p>
<p>&nbsp;</p>
<p align="center">
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/ludei-opens-the-door-for-developers-to-publish-3d-html5-games-to-virtually-any-mobile-device/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludei at MWC: Behind the Scenes Video</title>
		<link>http://blog.ludei.com/ludei-at-mwc-behind-the-scenes-video/</link>
		<comments>http://blog.ludei.com/ludei-at-mwc-behind-the-scenes-video/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 17:49:40 +0000</pubDate>
		<dc:creator>Urtzi Jaureguibeitia</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=742</guid>
		<description><![CDATA[The Ludei team has just returned from Barcelona after having taken part in MWC. We had a great time in]]></description>
				<content:encoded><![CDATA[<p>The Ludei team has just returned from Barcelona after having taken part in MWC. We had a great time in Spain and wanted to share it with you! <img src='http://blog.ludei.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Check out the video below to see clips of our booth and the party we organized with PocketGamer.</p>
<pre><div class="codesnip-container" ><div class="fve-video-wrapper vimeo" style="padding-bottom:56.25%;"><iframe src="http://player.vimeo.com/video/60826462?portrait=0&byline=0&title=0" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></div></pre>
<p>You can see all our behind the scenes photos on <a href="http://www.facebook.com/media/set/?set=a.533716413318026.1073741825.115815651774773&amp;type=1">Facebook</a> and <a href="http://www.flickr.com/photos/78699340@N02/sets/72157632909619345/">Flickr</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/ludei-at-mwc-behind-the-scenes-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iBasket HTML5</title>
		<link>http://blog.ludei.com/ibasket-html5/</link>
		<comments>http://blog.ludei.com/ibasket-html5/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 18:17:05 +0000</pubDate>
		<dc:creator>Urtzi Jaureguibeitia</dc:creator>
				<category><![CDATA[CocoonJS]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=724</guid>
		<description><![CDATA[The past few weeks have been loaded with new developments at Ludei. In addition to the new release of CocoonJS,]]></description>
				<content:encoded><![CDATA[<p>The past few weeks have been loaded with new developments at Ludei. In addition to the <a href="http://blog.ludei.com/new-cocoonjs-release-1-3/">new release of CocoonJS</a>, our client virtual machine, we announced the delivery of our new HTML5 version of iBasket. iBasket, originally a native game, has been completely re-written in HTML5 and JavaScript. The game has over 15M historical downloads.</p>
<p>This new version, launched simultaneously for the 1st time by any company on<a title="iTunes" href="https://itunes.apple.com/gb/app/ibasket-free/id375953907?mt=8"> </a><a title="iTunes" href="https://itunes.apple.com/gb/app/ibasket-free/id375953907?mt=8">iTunes</a>, <a title="Google Play" href="https://play.google.com/store/apps/details?id=com.ideateca.android.ibasket&amp;hl=en">Google Play</a>, <a href="http://apps.facebook.com/ibasket/?fb_source=search&amp;ref=ts&amp;fref=ts">Facebook</a>, <a title="Desktop" href="http://ludei.com/ibasket">Desktop Web Browsers</a>, <a href="https://chrome.google.com/webstore/detail/ibasket/ccgdmikddjmaafgnpjlmhbjgifjphlnf?utm_source=chrome-ntp-icon">Chrome Store</a> and <a href="http://www.amazon.com/Ludei-iBasket-Pro/dp/B00BGBA3C2/ref=sr_1_1?s=mobile-apps&amp;ie=UTF8&amp;qid=1361530860&amp;sr=1-1&amp;keywords=ibasket">Amazon</a> (additional markets coming soon), incorporates many of the advantages of our <a href="http://ludei.com">games development platform</a>. Some of the capabilities include our game acceleration technology, hardware accelerated physics, advertising, social features, in-app purchases and analytics, providing the Same as Native gaming experience.</p>
<p>Here&#8217;s a <a title="video" href="http://vimeo.com/59903584">new video</a> showcasing what we&#8217;ve accomplished with the new version and the platform.</p>
<p>Making HTML5 Games Work.</p>
<p>Yee-Haw!!!!</p>
<p>Read about iBasket on <a href="http://techcrunch.com/2013/02/22/ludei/">TechCrunch</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/ibasket-html5/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>See you in Barcelona!</title>
		<link>http://blog.ludei.com/see-you-in-barcelona/</link>
		<comments>http://blog.ludei.com/see-you-in-barcelona/#comments</comments>
		<pubDate>Tue, 19 Feb 2013 09:14:38 +0000</pubDate>
		<dc:creator>Urtzi Jaureguibeitia</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=714</guid>
		<description><![CDATA[Ludei is traveling to Barcelona to take part in MWC. The biggest mobile event in the world, GSMA Mobile World]]></description>
				<content:encoded><![CDATA[<p>Ludei is traveling to Barcelona to take part in <strong>MWC</strong>. The biggest mobile event in the world, <a href="http://www.mobileworldcongress.com/">GSMA Mobile World Congress</a>, is right around the corner and Ludei doesn&#8217;t want to miss it.</p>
<p><center><img class="aligncenter size-medium wp-image-715" alt="Mobile World Congress. 25-28 February 2013. Barcelona" src="http://blog.ludei.com/wp-content/uploads/2013/02/Mobile-World-Congress.-25-28-February-2013.-Barcelona-300x52.png" width="300" height="52" /></center></p>
<p>Therefore, we would like to announce that we will be present in an impressive booth in <strong>App Planet Hall- space K19</strong> to be exact.</p>
<p>Those of you that come to meet us will be able to get a closer look at the latest improvements of our platform. Don&#8217;t forget that the latest <strong>recently released <a href="http://blog.ludei.com/new-cocoonjs-release-1-3/">version 1.3</a></strong> is fresh out of the box and boasts many big new features.</p>
<p>For these reasons and many others, we want to invite you to meet our executive team that will be present at the event in Barcelona. Among them will be our CEO <strong>Eneko Knorr</strong>, President <strong>Joe Monastiero</strong> , CTO <strong>Ibon Tolosana</strong> and VP of Engineering <strong>Iker Jamardo</strong>. If you&#8217;d like to reserve a meeting with us, get in touch at contact [at] ludei [dot] com</p>
<p>We’ll be expecting you in Barcelona.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/see-you-in-barcelona/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Managing fonts in CocoonJS 1.3</title>
		<link>http://blog.ludei.com/managing-fonts-in-cocoonjs-1-3/</link>
		<comments>http://blog.ludei.com/managing-fonts-in-cocoonjs-1-3/#comments</comments>
		<pubDate>Sat, 16 Feb 2013 01:25:14 +0000</pubDate>
		<dc:creator>Iker Jamardo</dc:creator>
				<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=728</guid>
		<description><![CDATA[Lot&#8217;s a developers are contacting us to ask about font support and management in CocoonJS. We definitively need to improve]]></description>
				<content:encoded><![CDATA[<p>Lot&#8217;s a developers are contacting us to ask about font support and management in CocoonJS. We definitively need to improve our font support but until we fix it, let us comment on how fonts are handled so anyone can use them right now and do not face any more problems:</p>
<ol>
<li>Fonts can be either stored in the root folder of your project or inside a folder called &#8220;fonts&#8221;.</li>
<li>The font file name and the font reference name inside the application/game code MUST be exactly the same. We know this is not a usual thing to do when handling fonts but it is how CocoonJS works at the moment. Sorry about that.</li>
<li>In the current version of CocoonJS (1.3), fonts are not loaded when accessing the game using a remote URL. We need to fix this for sure, but fonts are loaded either if a zip file with the project inside is accessed using a remote URL (http://YOU_SERVER_ADDRESS/YOUR_GAME_FOLDER/YOUR_GAME.ZIP) or when a the same zip file is loaded to the device and run from the application list inside the CocoonJS Launcher App. To learn how to upload zip files to the launcher, please read <a href="http://wiki.ludei.com/cocoonjs:launcherapp" title="How to use the CocoonJS Launcher">this tutorial</a>. </li>
</ol>
<p>If you understand and follow these simple rules, you can master font management inside CocoonJS! Good news is that whenever we are able to improve font management inside CocoonJS, your project will still work if you follow these rules and it will definitively work in any browser too. Once again, sorry for the inconveniences. We are trying to improve our platform with every release update but there are still things missing or that need to be fixed.</p>
<p>Happy HTML5 game development!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/managing-fonts-in-cocoonjs-1-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New CocoonJS Release: 1.3</title>
		<link>http://blog.ludei.com/new-cocoonjs-release-1-3/</link>
		<comments>http://blog.ludei.com/new-cocoonjs-release-1-3/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 20:16:54 +0000</pubDate>
		<dc:creator>Urtzi Jaureguibeitia</dc:creator>
				<category><![CDATA[CocoonJS]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=722</guid>
		<description><![CDATA[The newest versión of CocoonJS is now available; we are speaking of version 1.3. In this new release we have]]></description>
				<content:encoded><![CDATA[<p>The newest versión of CocoonJS is now available; we are speaking of version 1.3. In this new release we have fixed some of the bugs that have been reported since the previous version as well as included some new features we knew you had been wanting. Among them are:</p>
<ul>
<li>Social extensions allowing for Facebook and Game Center integration.</li>
<li>New advertising networks.</li>
<li>Full native XmlHttpRequest (<abbr title="Asynchronous JavaScript and XML">AJAX</abbr>) support.</li>
<li>The integration of the Webview with CocoonJS is more stable and easier than ever.</li>
<li>Improved native Box2D support.</li>
<li>And more&#8230;</li>
</ul>
<p>If you want more information about the new version, <a href="http://wiki.ludei.com/cocoonjs:releases">please have look at the documentation on our wiki</a>. If you have any questions please contact us or write us in the forum under the<a href="http://ludei.com/forum#/discussion/10/cocoonjs-v-1-3"> thread for this release</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/new-cocoonjs-release-1-3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>CocoonJS Release (2012/11/20)</title>
		<link>http://blog.ludei.com/cocoonjs-release-20121114/</link>
		<comments>http://blog.ludei.com/cocoonjs-release-20121114/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 17:34:51 +0000</pubDate>
		<dc:creator>Iker Jamardo</dc:creator>
				<category><![CDATA[CocoonJS]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=680</guid>
		<description><![CDATA[The most awaited CocoonJS update has finally arrived! We have been working really hard the last couple of months to]]></description>
				<content:encoded><![CDATA[<p>The most awaited CocoonJS update has finally arrived! We have been working really hard the last couple of months to improve our platform. This new release comes with many new features, bug corrections and improvements. We know it has taken really long to get the new version out, but we really hope it will be worth it. Let&#8217;s give a quick review to all the new cool stuff inside the new version of CocoonJS by Ludei!</p>
<ul>
<li>CocoonJS extensions
<ul>
<li>In-app purchase test bed</li>
<li>Easier to use and improved WebView integration</li>
<li>Application &#8220;quit&#8221; control</li>
<li>&#8220;screencanvas&#8221;, a new way to improve performance (even more!)</li>
<li>Opening URLs using the system web browser</li>
<li>Text and message dialogs</li>
</ul>
</li>
<li>DeviceMotion and DeviceOrientation APIs</li>
<li>Vibration and GPS APIs</li>
<li>The HTML5 path API (an industry 1st)</li>
<li>Box2D native binding (beta)</li>
<li>Improved rendering system</li>
<li>Support for more ad networks</li>
<li>iOS6 and iPhone5 support</li>
</ul>
<h2>CocoonJS extensions</h2>
<p>CocoonJS includes an extension mechanism to provide native features missing in the HTML5 standard. Although the extension mechanism has been present from the first release of CocoonJS, in this new version, along with new features, new more developer-friendly APIs have been introduced. Most extensions (except from the social network extension) are backward compatible, meaning that if you were using the
<div class="codesnip-container" >window.ext.IDTK_XXX</div>
<p> mechanism your code should still work. Anyway, we HIGHLY recommend you to use the new extension mechanism, that is easier to use and has full documentation and support from our side. All it takes is for you to include the necessary JS files at the beginning of your HTML file depending on what features you want to use and what environment you are using: CocoonJS and/or the WebView. One of the coolest features of these new extension APIs is that they handle all the cross-platform management. Forget about having to see if the extension is present or not. The JS code will do that for you and it will make your code compatible in a desktop web browser, in CocoonJS or in the WebView feature. All the demos have been rewritten to use the new extension APIs so you will still be able to learn much from both the demos and the documentation we provide. Although we will update our wiki with full documentation and tutorials, let&#8217;s review some new features in the CocoonJS extensions:</p>
<h3>In-app purchase test bed</h3>
<p>The latest version of the CocoonJS launcher app offers the possibility of testing our extension APIs for IAPs. Although this feature has been available in previous versions of CocoonJS, it has not been published because there is not an easy way of allowing developers to test IAPs in the launcher app. This new version of the CocoonJS Launcher App enables a mock-like environment so any developer can test the IAPs extension APIs and then, whoever has premium access capabilities, can configure them for real in our cloud compilation system, that also provides a complete set of tools to track and check the purchases made inside the apps, and start making money <img src='http://blog.ludei.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<h3>Easier to use and improved WebView integration</h3>
<p>The new CocoonJS extension APIs provide a much easier and better way of handling the web view feature inside CocoonJS. Now you are able to load as many URLs or local files to the WebView and all the way around, from the web view to CocoonJS. Sending messages from one environment to the other has never been easier and now these can also be asynchronous. Any window.console object output in the web view will be shown in the CocoonJS debugging console automatically making the debugging of web view content much much easier. Long story short, the WebView support has been dramatically improved.</p>
<h3>Application &#8220;quit&#8221; control</h3>
<p>In Android (not in iOS) the back button can be used to destroy the activity. Now, there is a way to control this behavior from JavaScript. The default behavior has changed and now, if the developer does not specify anything, CocoonJS will prompt a dialog and pause the application to let the user decide if the app should be destroyed or not. Moreover, the developer now has the possibility of specifying that he/she wants to take control of the app finalization. The process is as easy as specifying a function that will return a boolean by calling
<div class="codesnip-container" >CocoonJS.App.setAppShouldFinishCallback(FUNCTION_THAT_RETURNS_A_BOOLEAN)</div>
<p>. If the function returns true, it means the app should finish and if it returns false, it means it should not finish and that the developer takes control of the finalization. Whenever a developer wants to finish the application, there is a function called
<div class="codesnip-container" >CocoonJS.App.forceToFinish</div>
<p>. This feature is specially useful in Android (in iOS for example none of the functions will work).</p>
<h3>&#8220;screencanvas&#8221;, a new way to improve performance (even more!)</h3>
<p>Ludei has been providing the best performance for HTML5 gaming that is in the market and in the pursue of this goal we have been improving the rendering mechanism day after day. In this new release, we have found a major improvement that requires not much effort from the developer perspective. Most canvas based games create and use what could be called a &#8220;main&#8221; canvas where everything else (images, primitives, other canvases, etc) are drawn. If your app uses this &#8220;main canvas&#8221; idea, you can benefit from this feature. The only thing that you need to do is to call the new function
<div class="codesnip-container" >CocoonJS.App.createScreenCanvas</div>
<p> to create this &#8220;main canvas&#8221; and you are good to go. Specially in android and in some specific devices, you will see a minimum of a 2x performance boost by doing so. Check-out all the CocoonJS demos in the new CoconJS Launhcer App and see it for yourself!</p>
<h3>Opening URLs using the system web browser</h3>
<p>This has been a very frequent request among the developers using CocoonJS. By calling the function CocoonJS.App.openURL(URL) you can call the system browser to open a URL. It can be very useful to provide access to your app users to the rating of your app, to open your website URL, etc. Anyway, as many of you know, CocoonJS provides a WebView control that can be displayed over (or even alone) our OpenGL rendering surface. We also recommend to use this feature so you don&#8217;t have to switch between apps (your game and the web browser). Check the
<div class="codesnip-container" >CocoonJS.App.loadInTheWebView</div>
<p> and the
<div class="codesnip-container" >CocoonJS.App.loadInCocoonJS</div>
<p> functions to take control over this features.</p>
<h3>Text and message dialogs</h3>
<p>Text dialogs already existed in the previous versions but the mechanism has been extended and made easier. In this version message dialogs have been also added and regular web browser support has been included.</p>
<p>&nbsp;</p>
<h2>DeviceMotion and DeviceOrientation APIs</h2>
<p>This feature has been long awaited by the CocoonJS developer community. Finally, CocoonJS supports both accelerometer and gyroscope events providing the W3C specification APIs. Not a lot of both desktop and mobile browsers support these APIs.</p>
<h2>Vibration and GPS APIs</h2>
<p>They have been added in the previous version of CocoonJS but now they have been improved and new demos are provided so developer can learn from them.</p>
<h2>The HTML5 path API (an industry 1st)</h2>
<p>This is a really interesting new feature CocoonJS supports now. The W3C canvas API offers the option of creating complex paths, thus, rendering vector graphics, with all the advantages that this means (less memory footprint, transformation capabilities, faster rendering, etc). CocoonJS is one of the first HTML5 rendering virtual machine that supports the path API. Check out our new demo to see some pretty amazing results!</p>
<h2>Box2D native binding (beta)</h2>
<p><a title="Box 2D" href="http://box2d.org/">Box2D</a> is a widely used 2D physics engine. There are multiple ports to multiple platforms and languages. There is a <a title="Box 2D port to JavaScript" href="https://code.google.com/p/box2dweb/">port to javascript</a> but due to it&#8217;s demanding mathematical calculations and poor memory management, the performance it provides for environments other than desktop web browsers is not acceptable. CocoonJS has included a native binding to solve these problems. This feature is still in beta and not all the Box2D APIs have been implemented, so it is to fully compatible with the Box2DWeb version, but we are getting there. Check out the performance you get both in iOS and Android by executing out new cool demo!</p>
<h2>Improved rendering system</h2>
<p>Our openGL ES expert developer has rewritten our native binding completely and now we have a more stable and reliable and full HTML5 compatible rendering system. We are still trying to push the envelope and will try to solve any graphical glitches that can appear from now on but this version is definitively the most advanced HTML5 rendering system in CocoonJS ever!</p>
<h2>Support for more ad networks</h2>
<p>New ad networks have been integrated to the ad extension.</p>
<h2>iOS6 and iPhone5 support</h2>
<p>The new iPhone5 and the new iOS operating system have led to some internal modifications and the need of some changes in the cloud compilation system configuration.</p>
<p>Well, that is a full list of features! As you can see, there are a lot of new things CocoonJS can do now and many highly requested features and bugs have been included and solved. We are still working hard to try to provide you with the best HTML5 gaming experience on mobile devices, so stay tuned for the next releases!</p>
<p>Keep creating amazing games and let CocoonJS to power them! <img src='http://blog.ludei.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/cocoonjs-release-20121114/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Ludei Cloud Compiler</title>
		<link>http://blog.ludei.com/ludei-cloud-compiler/</link>
		<comments>http://blog.ludei.com/ludei-cloud-compiler/#comments</comments>
		<pubDate>Thu, 30 Aug 2012 19:22:48 +0000</pubDate>
		<dc:creator>Urtzi Jaureguibeitia</dc:creator>
				<category><![CDATA[CocoonJS]]></category>

		<guid isPermaLink="false">http://blog.ludei.com/?p=659</guid>
		<description><![CDATA[After the release of the CocoonJS and the Ludei Launcher for Android and the approval of the Launcher for IOS, today we]]></description>
				<content:encoded><![CDATA[<p>After the release of the CocoonJS and the Ludei <a href="http://wiki.ludei.com/cocoonjs:launcherapp">Launcher</a> for Android and the approval of the Launcher for IOS, today we present another new and important milestone for the Ludei Platform, the <a href="https://cocoonjsservice.ludei.com/cloud/">Ludei Cloud Compiler</a>.</p>
<p style="text-align: center;"><img class=" wp-image-669 aligncenter" title="cloudnews" src="http://blog.ludei.com/wp-content/uploads/2012/08/cloudnews.jpg" alt="" width="400" height="auto" /></p>
<p>Those of you who have already tried or read about the Ludei Platform already know that one of our key objectives is to <strong>help JavaScript and HTML5 games developers achieve the goal of distributing their games natively</strong> in the most important mobile application stores without having to make any code changes. And our developers still need the benefits from all the features that the Platform offers such as graphics acceleration, multichannel sound, access to native ad networks and in-app purchases and hardware direct APIs,  like using the camera, accelerometer, orientation, vibration or GPS.</p>
<p>In order to begin using our cloud compiler and automatically get the binary files required for delivery to the App Store and Google Play, first you have to <a href="http://ludei.com/tech/cocoonjslauncher">follow a few simple steps</a>. Remember, your game has to be developed in standard HTML5 and before compiling the game you need to make sure it is working properly in the launcher. Once you have everything ready, you will only have to register for the service, complete the information required, and use the same zip file that you have been using for the launcher. The compiler will take care of the rest! When your game is ready, you will automatically get an email with a link to download the files that will allow you to sign and start distributing your app. It’s that fast and easy. And the best thing about it, it’s free until 2013 <img src='http://blog.ludei.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Remember that the cloud compiler is still in its beta phase and there could be some minor problems. If you have any issues, please contact us and let us know about it.</p>
<p><a href="https://cocoonjsservice.ludei.com/cloud/">Try now!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ludei.com/ludei-cloud-compiler/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
	</channel>
</rss>
