The long wait has ended: we can confirm that webgl is present by default on iOS 8 (and MacOSX) both in Safari and the system webview. We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview.
The CocoonJS Launcher App using the iOS 8 WebView running a WebGL demo @38FPS.
The CocoonJS Launcher App on iOS 8 using Canvas+ running a WebGL demo @ 60FPS.
These are the results of WebGL support in both Safari and the system webview in iOS 8 on the same iPad2 (website: BrowserLeaks.com)
|iOS 8 Safari WebGL support specs||iOS 8 WebView WebGL support specs|
CocoonJS has been actively supporting WebGL for more than a year now and developers are able to publish native apps/games with WebGL for both iOS 5.0+ and Android 2.3+ TODAY!. Download the CocoonJS Launcher App from iTunes, GooglePlay or Amazon and check it out for yourself right now. No need to wait for iOS 8!
This move from Apple is definitively great news for the whole web based game and app development community (and the web in general).
All hail WebGL! 😉