Thank you everyone for your feedback on the latest launcher release, It has been very helpful. In that way, We have resolved the following issues since the release:
– You may have experienced problems executing your application more than once where a black screen would appear. The bug was in the temporary filesystem we used for the decodification of audio files. The second time you open the CocoonJS app, the temporary file system encountered an unknown file system with unexpected files, corrupting the loading process of the framework. This has been fixed.
– Some fonts were not displaying correctly when the acceleration was enabled. This affected the WebGL context (which is still experimental). Some textures were loaded before the context was completely initialized and that resulted in the appearance of noise in those textures. This bug mainly affected CocoonJS users who exported their games from Construct 2. It is also fixed now.
We apologize for any problems you have encountered, and ask you to continue to contact us at firstname.lastname@example.org as you find bugs. We will keep everyone updated as we continue to resolve issues 🙂