Ludei asked our developers to share their stories with us — describe the blood, sweat and tears that went into creating your game, and the inspiration behind it. The first game that caught our attention was created by one of the youngest developers using the Ludei platform. At 14, most kids are spending their afternoons doing homework and playing Xbox; Maxmillian Polhill however is doing homework and developing mobile games under his own company, Xavier Games. The young prodigy has spent the last year developing an intergalactic adventure known as Stellar Alien, a physics-based arcade-style game starring Starbli, a young alien on a quest to save all the stars in the universe! Stellar Alien is available now in Google Play, and will be released in the Apple and Amazon app stores in the next coming weeks. Ludei spoke with the young developer to learn all about his process:

At what age did you start developing games?

I started my first game Stellar Alien when I was 13 years old. Before I developed Stellar Alien, I would practice my programming by cloning classic games such as Ping Pong in HTML5/JavaScript.

Why did you choose to build your game using HTML5?

At first I was going to develop the game in Java or Python because those were the programming languages I knew at the time. But, there was a lot of talk about HTML5 development and I was very curious to know what the buzz about.  I did some research and I liked the idea of using open web standards to make games instead of browser plugins. After a couple of months of teaching myself about HTML5/JavaScript from online resources like MDN (Mozilla Developer Network), GitHub, and, I felt confident enough to write a game in JavaScript.

What benefits do you see in developing with HTML5 vs. Native?

One of the benefits of developing in HTML5 would be coding in JavaScript, although many would probably disagree with that. I find JavaScript to be really quick and dirty, which makes it great for prototyping games but it can also be used for finished and published games. Another benefit is that HTML5/JavaScript code is very portable as opposed to porting your native code to other platforms.

How did you find out about Ludei?

I visited a JavaScript Game Development meet up almost a year ago when I lived in Seattle Washington. Ludei was giving a talk on their native wrapper CocoonJS. Stellar Alien was at an early development stage at the time and I had previously used a native wrapper in the past, but I was not pleased with the performance. While I was skeptical about CocoonJS, they showcased some cool demos at the meetup on an Android Tablet running at 60 FPS and explained what CocoonJS was doing well and I was impressed.

What is your inspiration behind Stellar Alien?

Astronomy has always been an interest of mine. I play a lot of games that are related to space so making a space game seemed natural for my first game. Stellar Alien started out with me playing with Box2D, an open source physics engine. I made a physics simulation of a planet with a “gravitational pull”  and a rectangle flying in space. I realized it was pretty hard to get the rectangle out of the planet’s gravitational pull and decided to make an actual game based off of that.

Do you plan on developing more games under Xavier Games?

Yes I plan to have a couple more games published this year. I’ve been prototyping some game concepts focusing on Brain & Puzzle in HTML5/JavaScript.


Click here to check out Stellar Alien now, and keep a look out for more releases from Max and Xavier Games!


Additional interviews of Max:

Game Fiends

Fierce Developer

Gamer Cheese– just added!


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