New CocoonJS Release: 1.3

The newest versión of CocoonJS is now available; we are speaking of version 1.3. In this new release we have fixed some of the bugs that have been reported since the previous version as well as included some new features we knew you had been wanting. Among them are:

  • Social extensions allowing for Facebook and Game Center integration.
  • New advertising networks.
  • Full native XmlHttpRequest (AJAX) support.
  • The integration of the Webview with CocoonJS is more stable and easier than ever.
  • Improved native Box2D support.
  • And more…

If you want more information about the new version, please have look at the documentation on our wiki. If you have any questions please contact us or write us in the forum under the thread for this release.

6 Comments New CocoonJS Release: 1.3

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  3. avatarMatteo

    What do you mean by full XHR native support?
    i’m not being able to get a PUT call working!!!!
    please let us know

    Reply
  4. avatarjeevs

    Hello,

    I tried to run my htm5 canvas game made with createjs on the Cocoonjs launcher app, the speed was unbelievably fast!!! it ran almost at 60 FPS but the screen keeps flashing continuously… 🙁
    When I tap on some button then it stops flashing for few seconds and again keeps flashing :S
    Sometimes, the screen goes blank (black) for more than 3 seconds and again keeps flashing… 🙁

    Can anyone help me on this issue?

    Reply
  5. avatarTobias Beuving

    I am also wondering about the XHR – it seems my jquery mobile application renders fine, but (probably) when performing an ajax call hangs.

    I am using the jQuery post wrapper, do you perhaps mean the old school way like:

    var xhr = new XMLHttpRequest();
    xhr.open(“GET”, “http://localhost/wp-admin/admin-ajax.php?action=posts”);
    xhr.onload = function(){

    Also, not being able to see

    console.log()

    messages in webview which makes debugging well… you know 🙂
    Love to hear from you,
    cheers

    Reply

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