Scirra, the company behind Construct2, a great HTML5 game authoring framework, released “The Great HTML5 Gaming Performance Test: 2014 edition” weeks ago. In this test, they used a Construct2 based game demo and executed it in numerous environments. Surprisingly (and we want to think that by mistake), they did not include CocoonJS’ Canvas+ in the comparison, but to help Scirra provide as much information as possible, and to be fair to the Construct2 developer community that has been actively using CocoonJS, we have used the same demo in almost all of the same devices (and some interesting additional one like an iPad1 with iOS 5!). These are the results:
|Device||Canvas+ canvas2d||Canvas+ webgl||Chrome34 webgl||Firefox webgl||Safari 7 canvas2d||Ejecta webgl|
As you can see Canvas+ is really efficient for both 2d and webgl contexts in all of the devices that were tested (even on an iPad1!!!).
It is also important to remember that Chrome, Firefox and Safari are not technologies to create native apps for iOS or Android. If someone wants to run a game on a mobile browser, this list gives a good glimps of what to expect, but not all of the final users/players have these browsers and their latest versions installed (specially on Android) and most of these technologies won’t be an option to create native apps for existing mobile markets. Moreover, Safari has Nitro JIT so the comparison is also biased. Bottom line is that CocoonJS is still the only technology that allows webgl native app deployment for both iOS and Android using the same execution environment, with no fragmentation and with an easy one click final deployment.
The good news is that the new CocoonJS release 2.0.1 is soon to be out and with it anyone will be able test these results on his/her own easily by installing the CocoonJS Launcher App for iOS and/or Android. This new version of CocoonJS will execute any Construct2 project exported for the web out of the box, so this perf test will also work just by pointing to the following URL (either typing it or using the provided QRCode for your convenience):
Happy perf-testing! 😉
The long wait has ended: we can confirm that webgl is present by default on iOS 8 (and MacOSX) both in Safari and the system webview. We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview.
The CocoonJS Launcher App using the iOS 8 WebView running a WebGL demo @38FPS.
The CocoonJS Launcher App on iOS 8 using Canvas+ running a WebGL demo @ 60FPS.
These are the results of WebGL support in both Safari and the system webview in iOS 8 on the same iPad2 (website: BrowserLeaks.com)
|iOS 8 Safari WebGL support specs||iOS 8 WebView WebGL support specs|
CocoonJS has been actively supporting WebGL for more than a year now and developers are able to publish native apps/games with WebGL for both iOS 5.0+ and Android 2.3+ TODAY!. Download the CocoonJS Launcher App from iTunes, GooglePlay or Amazon and check it out for yourself right now. No need to wait for iOS 8!
This move from Apple is definitively great news for the whole web based game and app development community (and the web in general).
All hail WebGL! 😉
WebGL is spreading everywhere and to celebrate this and the fact that it’s been over a year that CocoonJS has provided support for it inside it’s Canvas+ technology for iOS and Android, we have recorded this video of some of the great ThreeJS demos and games running on iOS!
ThreeJS is the most well known and used open source WebGL engine and the de facto standard today to develop web 3D interactive experiences. At Ludei, we strongly believe that WebGL is the future of advanced computer graphics on the web and that is why we have been actively supporting any technology that pushes it forward during the last year. Type in (or use a QRCode) a URL to a WebGL demo and execute using the CocoonJS Launcher App either in Canvas+ or WebView+, both our HTML5 execution environments that support WebGL, and unleash WebGL on your device today!
Although HTML5 hasn’t fully blown out yet, we saw a lot of excitement and hope for HTML5 amongst all game developers (flash, iOS, and Android).
We talked to various kinds of developers that wanted to make the transition to HTML5 that were looking for a good solution in the present.
We all sensed the rising opportunity for HTML5 and all the developers we’ve talked to were very interested in learning about CocoonJS.
Because our technology does not constrain developers to a SDK or library (thus no code changes), we believe that our technology is positioned to provide the right support in the present while being able to adapt to the inevitable changes of HTML5 in the future.
Thus far, we have gotten great feedback and even though GDC is over, we look forward to hearing from everybody!
This is awesome news for us since VentureBeat is one of the most well known blogs that focuses on innovative companies and we are very honored!
We’re working hard to offer a world class leading technology for all HTML5 developers and you’ll be able to see it very soon.
Hope you’ll like it! 😉