Best Games of Telegram

Since Telegram announced its Game Platform we have been very enthusiastic to work in it as you might already know. After all, along this article, we have already published a tutorial about how to develop a game bot and another tutorial about porting your HTML5 games to Telegram.

But we also like to play and we realized it is not very easy to find games in Telegram (only for the moment… we hope); that’s why we want to list here our favorites games.


Don’t Die in @DontDieBot

Listen to me, this is a good one. Really challenging but extremely easy to learn. The responsiveness of the controls is perfect.Do Not Die

In each level you drag your character to pick up a key that will open the door of the next level. But don’t let the zombies see you… or smell you.


iBasket in @ludeiBot

What? Yes, it is one of our games, but we really worked hard on it to create a good game. And more than once we have had bad looks at the office when someone gets the first place in the rankings.iBasket HTML5

Simple. Colorful. Fun. Throw the balls and get the maximum amount of points in 90 seconds. Don’t think too much, if you don’t score for a certain amount of time you lose the score multiplier. And listen here, the key to be the best: clean shots give you 5 extra seconds of play, maybe using 2 seconds to aim instead of 1 is worth it.


Kung Fu Inc in @gamee

Tap left or right to throw a punch in either direction to destroy… vacuum cleaners?

Kung Fu Inc

Yep, that’s right. I guess somebody doesn’t really like Roombas. Try to not throw punches in the air, the combo multiplier is the key to reach the top of the ranking.


Jumper Frog in @microgamesbot

An old classic not so common nowadays. If you are young maybe you don’t even know it.

Jumper Frog

Jump across the road avoiding the cars and use the turtles and the logs to not fall in the water (just ignore the fact that every frog can swim, we all do). Your objective is to reach the top of the screen and eat every fly in the way.


Flappy Bird

There is more than one Flappy Bird and there aren’t many differences but visual aspect. Play the one you like the most, all of them are equally addictive.

Flappy BirdJumping SubmarineSkipper

Meteoric and Meteoric Plus in @gamee

Combine similar asteroids to form a planet. Combine the planets to create stars. Combine the stars and watch it EXPLODE!

In Meteoric, the asteroids fall from the top and you have to pile them next to their alike to combine them; whereas in Meteoric Plus, the asteroids appear randomly and you drag everything to the top, right, bottom or left (like in the game 2048), if two similar objects collide they will fuse.


2048 in @awesomebot

Speaking about 2048, that is a great game too. Of course we can find it in Telegram.

2048

One of the best games to compete with your friends. But for the love of Cthulhu, keep your highest tile in a corner of the board.


Sumon in @ludeiBot

A target number appears, you have to combine numbers in the board to sum the exact amount. Then, the target changes and you have to do it again until there are no more numbers in the board to complete the level. Easy, right?

Well, you have to do it fast; and it is better if the numbers you combine are far apart from each other. If you are one of those who asks why bother learning to do mental calculus if every mobile has a calculator nowadays, maybe it’s not that easy.

Sumon

Every level concedes notably more points than the previous one. So you might think that playing in a easy level for several minutes will assure you a place in the winners podium, when actually, anybody capable of playing in a harder level will surpass your score in a matter of a minute.


Hextris in @awesomebot

I’m sure you know Hextris. Another of those extremely simple games but incredibly competitive. Share it in your chats, you will see how everybody tries to get the record but “casually, they were just playing in the public transport”. Yeah… suuure… me too…

Hextris

I haven’t even put any effort to get that screenshot, I could do it better…


Do you agree with our list? Did we miss any game? Leave a comment if you found a really good game we didn’t list here. We want to try it, it’s not easy to find them.

iBasketGunner: Ludei’s First 3D WebGL Mobile Game

Ludei started as a game development company around 4 years ago. Then we focused most of our efforts in platform and technology development. Still, we publish a game or two from time to time that help us fulfill two main purposes:

  • Taste our own dog food ;). Test the CocoonJS platform.
  • Have fun! We love making games!

iBasketGunner is one of our latest productions. It continues the saga started by our fairly successful game iBasket. We started iBasketGunner as we wanted to test 3D capabilities of our WebGL implementation for both iOS and Android and also include all of the extension services into one product. This game has them all: In-App Payments, Social Network Integration, Multiplayer, Advertising, … and of course, 3D and even an ad-hoc implementation of a 3D physics native binding, one of those cool things only CocoonJS can offer. Let’s check out the result in the following video:

And now, let’s talk about some of the technical features of the game:

  • It is definitively one of the best looking 3D WebGL games for mobile in the market. Our team has worked on some cool shaders for the ball, the net, etc.
  • It uses a modified version of ThreeJS, one of the most well known 3D WebGL open source engines out there.
  • We have used all of our CocoonJS extensions in this game. It has been great to have a single API for all of them, even the complicated ones like multiplayer through Game Center (for iOS) and GooglePlay Game Services (for Android in GooglePlay). Ads, IAPs, Social Network Integration, etc.
  • There is our first approach to a 3D physics engine native integration using Bullet and it’s JavaScript counterpart AmmoJS. This makes the game run smoothly as JavaScript is not a very powerful language to make math computation. We have even tested the game on low-end devices such as the iPhone4 or even on a Nexus One (Android 2.3). Of course the performance is lower, but you still can get 20-30 FPS on them!

We really hope you enjoy iBasketGunner that is available in iTunes, GooglePlay and Amazon!

 

Powered By CocoonJS: Elliot Quest

Here at Ludei we try to review and stay in touch with many (if not all) of the developers in our community. We are always amazed by the quality of products that you guys publish and try to provide the best feedback and listen to all your needs in order to improve the platform.

Today, we want to focus on a very interesting project we knew about some time ago as it was a successfully backed KickStarter project that looked amazing and was highly anticipated: Elliot Quest. We have been in touch with the mind behind the project (Luis Zuno) and we are happy to announce that the OUYA version of the game has been published powered by CocoonJS’ Canvas+ technology. In this case the game was developed using ImpactJS, one of the many game development engines Canvas+ supports. The game is also available on Steam now and there is a WiiU version coming out soon. 

Luis has been really kind to write some words about his project and the process of using CocoonJS.

“Since I started working on Elliot Quest, I always wanted to have the possibility to publish my game on a platform such as OUYA, but due to the limitations of the default HTML5 runtimes it was nearly impossible. I was getting 16FPS and the game was unplayable.

Fortunately I found CocoonJS and it’s Canvas+ technology and my wishes became a reality! The performance is simply awesome, the framerate is stable and it supports the gamepad API with the same HTML5 standard API. It is fully compatible with ImpactJS and as a developer it was a relief to find the CocoonJS cloud compiler service. Compiling the game and testing it on the console was a delight and the support team helped me during the whole process.

I recommend CocoonJS to any developer that wants to get their HTML5 products to mobile native platforms.”

We want to applaud the great work behind Elliot Quest and all of the projects that are being published using CocoonJS. Thank you very much everyone, you are the reason why CocoonJS exists and hope to see more great products published in the future!

If you have an interesting project, do not hesitate to let us know about it. We will try to periodically write posts about interesting apps published using CocoonJS.

 

Let’s meet at GDC!

From  March 5th to March 9th, we are sponsoring the Game Developers Conference(GDC)! GDC is the premier conference for game developers. This event brings together emerging start-ups of the gaming industry to explore business development strategies and best practices.

On monday our CTO, Ibon Tolosana is giving a talk about HTML5 development at the HTML5 Tutorial Day, and we’ll be exhibiting at the Smartphone and Tablet Games Summit on Monday and Tuesday.

gdc
Are you a developer and planning on attending GDC?  Visit our booth! We would love to talk with you about our HTML5 game technology(CocoonJs) and show you how it works!

For those of you who can’t come, you can follow us on twitter  for live updates. We are eager to meet you in San Francisco!