Ludei started as a game development company around 4 years ago. Then we focused most of our efforts in platform and technology development. Still, we publish a game or two from time to time that help us fulfill two main purposes:
- Taste our own dog food ;). Test the CocoonJS platform.
- Have fun! We love making games!
iBasketGunner is one of our latest productions. It continues the saga started by our fairly successful game iBasket. We started iBasketGunner as we wanted to test 3D capabilities of our WebGL implementation for both iOS and Android and also include all of the extension services into one product. This game has them all: In-App Payments, Social Network Integration, Multiplayer, Advertising, … and of course, 3D and even an ad-hoc implementation of a 3D physics native binding, one of those cool things only CocoonJS can offer. Let’s check out the result in the following video:
And now, let’s talk about some of the technical features of the game:
- It is definitively one of the best looking 3D WebGL games for mobile in the market. Our team has worked on some cool shaders for the ball, the net, etc.
- It uses a modified version of ThreeJS, one of the most well known 3D WebGL open source engines out there.
- We have used all of our CocoonJS extensions in this game. It has been great to have a single API for all of them, even the complicated ones like multiplayer through Game Center (for iOS) and GooglePlay Game Services (for Android in GooglePlay). Ads, IAPs, Social Network Integration, etc.
We really hope you enjoy iBasketGunner that is available in iTunes, GooglePlay and Amazon!
The long wait has ended: we can confirm that webgl is present by default on iOS 8 (and MacOSX) both in Safari and the system webview. We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview.
The CocoonJS Launcher App using the iOS 8 WebView running a WebGL demo @38FPS.
The CocoonJS Launcher App on iOS 8 using Canvas+ running a WebGL demo @ 60FPS.
These are the results of WebGL support in both Safari and the system webview in iOS 8 on the same iPad2 (website: BrowserLeaks.com)
|iOS 8 Safari WebGL support specs
||iOS 8 WebView WebGL support specs
CocoonJS has been actively supporting WebGL for more than a year now and developers are able to publish native apps/games with WebGL for both iOS 5.0+ and Android 2.3+ TODAY!. Download the CocoonJS Launcher App from iTunes, GooglePlay or Amazon and check it out for yourself right now. No need to wait for iOS 8!
This move from Apple is definitively great news for the whole web based game and app development community (and the web in general).
All hail WebGL! 😉
WebGL is spreading everywhere and to celebrate this and the fact that it’s been over a year that CocoonJS has provided support for it inside it’s Canvas+ technology for iOS and Android, we have recorded this video of some of the great ThreeJS demos and games running on iOS!
ThreeJS is the most well known and used open source WebGL engine and the de facto standard today to develop web 3D interactive experiences. At Ludei, we strongly believe that WebGL is the future of advanced computer graphics on the web and that is why we have been actively supporting any technology that pushes it forward during the last year. Type in (or use a QRCode) a URL to a WebGL demo and execute using the CocoonJS Launcher App either in Canvas+ or WebView+, both our HTML5 execution environments that support WebGL, and unleash WebGL on your device today!