Why Flappy Bird should have been an HTML5 game

Here at Ludei we do not want to start a new discussion on the virtues and flaws of the (in)famous game Flappy Bird. We think is undeniable that this game has earned a spot on the videogame history. We will leave to the reader and other media to discuss about the game mechanics, enjoyment and frustration that it has fired heated arguments among the community of both players and developers. Just FYI, here are some interesting links about the game (in case you didn’t even heard about it :?), both supporting and demonising it, that we think are worth reading/watching:

The vital and depressing lessons Flappy Bird can teach indie developers (Forbes)

Flappy Bird Creator Pulled Game Because It Was Too Addictive (The Wall Street Journal)

Some awesome Flappy Bird clones and a bot that learns to play the game

Defending the indefensible: Why Flappy Bird is a good game (Video)

The purpose of this post is different. Ludei is actively supporting and promoting HTML5 as a great platform for developing games and apps and Flappy Bird is a great candidate to be developed in HTML5. First of all, we can be quite confident that everyone agrees is a simple to develop casual game. It could be included inside the “endless scroller/runner” type of games category that usually require less game content to be developed as it can be provided programmatically. There are great examples of this kind of games both developed natively and in HTML5 using Ludei’s CocoonJS technology. Here there is a list of some of them:

Headless (iTunes, GooglePlay)

RunPixieRun (Web)

Red Riding Hood Run (iTunes)

R.U.Nuts (iTunes, GooglePlay)

The bottom line is that HTML5 has already proven to be a great option to develop this kind of games. Why?

  1. This games need fast iteration to get the mechanics right and web technologies are great for that. Changing parameters even during the gameplay is as easy as it can get thanks to the interpreted nature of JavaScript.
  2. This game MUST be cross-platform. The game is so simple that is worth to be EVERYWHERE. I do not foresee many ways to monetize this kind of games but with non-intrusive advertisement, so being everywhere is key to maximise possible revenue. And when here at Ludei we talk about being everywhere, means not only iOS and Android, but the ChromeStore, Mozilla Marketplace, FirefoxOS, Tizen, Kik, web based games portals, etc. This kind of cross-platform deployment is only possible today thanks to HTML5 and the web.
  3. In relation to the statement about cross-platform deployment above, as graphics are simple, not much performance is needed, but it is expected. At Ludei we believe a better HTML5 execution is possible and that is what we have been working on for several years now improving iOS and Android performance. Of course, achieving steady 60FPS is our goal that is why our canvas acceleration technology is here to help. Remember, not just acceleration is important but eliminating fragmentation, specially on Android, is also key to achieve success. With CocoonJS a game like this can run steady 60FPS on an Android 2.3 device and that is something that any player would expect at least. But the good thing is that other platforms will also be able to execute the game, like Tizen or FireFoxOS, with not such acceleration but enough power to provide a good user experience. Another win for HTML5.

Well, we think these arguments are enough to realise that HTML5 is a great option for this kind of games (even better than some other stablished platforms like Unity). It will keep your budget under control (don’t need to spend much money on the game, just some time) and you will be able to maximise the reach truly being everywhere.

This is why we think Falppy Bird should have been developed in HTML5 ;).

But do not take our word to believe it. Our amazing developer community has taken this issue into their hands and we have seen a major Flappy Bird Clone deployment using Ludei’s CocoonJS technology. For example, PandaJS, a new and very well developed game engine fully compatible with CocoonJS’ accelerated canvas, has an open source version of a FlappyBird clone that is a great way to better understand how a game like this can be developed easily with the right tools.

Screen Shot 2014-02-21 at 8.24.02 PM

It has been exciting to see the number of Flappy Bird clone games published with CocoonJS grow day by day and to realise how creative developers can get when cloning this basic idea. We ourselves have developed our own version of the game in just 12 hours of work in total with just a developer and a designer involved. Of course, using our own platform for testing (the CocoonJS Launcher) and to introduce advertisement and share capabilities has helped tremendously to speed up this process by orders of magnitude.

Screen Shot 2014-02-22 at 4.16.08 PM
Ludei’s Jumping Submarine (iTunes)
Ludei’s Jumping Submarine (GooglePlay)
Ludei’s Jumping Submarine (Amazon)
Ludei’s Jumping Submarine (Chrome Store)
Ludei’s Jumping Submarine (Kik)
Ludei’s Jumping Submarine (Web)
Ludei’s Jumping Submarine (Facebook)
Ludei’s Jumping Submarine (Mozilla Marketplace)
Ludei’s Jumping Submarine (Flappy Jam)
Also available for OUYA and Tizen!

Here is a list of some of the FlappyBird-like games published with CocoonJS in the last couple of days (and the list grows everyday!). Enjoy!?


27 Comments Why Flappy Bird should have been an HTML5 game

  1. avatarAH Phan

    Indeed, HTML5 gaming is already great and its future is very bright! Thanks to Ludei for championing the cause, keep going guys, we all look forward to every CocoonJS update!

  2. avatarAngjelko

    I’ve also made a game inspired by the flappy bird and it will be available on facebook and google play store soon, I’m only waiting your respond on the Premium user. This is my first ever made project I hope I will get it Thanks

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